Sunday, March 28, 2010

Dota 6.66b AI 0.2141 Download | Fatal Erorr Fix Map


DotA-Allstars 6.66b AI v0.2141 Map Download. As you guys already knew that previous DotA 6.66b AI 0.214 had crashing fatal error/crashing problem but now BuffMePlz has fixed that problem and released DotA 6.66b AI 0.2141 map. Check the download and changelogs of this fix version.
Dota Allstars v6.66b AI 0.2141 Download:
DotA Allstars v6.66b AI 0.2141.w3x (mirror 1)
DotA Allstars v6.66b AI 0.2141.w3x (mirror 2)


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Friday, September 25, 2009

download dota 6.63b AI


Dota 6.63b AI - Dota-Allstars v6.63b AI 0.212 Map Download.AI map into Dota 6.63b AI map. Some crash bugs fixed and this map is the first AI map for Dota 6.63b / Dota 6.63. Before downloading, please note that you must use Warcraft 1.24b Patch :)


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Tuesday, September 22, 2009

Kel`Thuzad - The Lich


Kel`Thuzad - The Lich
Range: 550 | Move Speed: 295
Primary: INT
Str: 18 + 1.55 | Agi: 15 + 2.0 | Int: 18 + 3.25
Damage: 37 - 56 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 1.48 | Armor: 1
Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth. 


Frost Nova (V)
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.
Level 1 - 50 target damage and 75 nova damage.
Level 2 - 100 target damage and 100 nova damage.
Level 3 - 125 target damage and 125 nova damage.
Level 4 - 175 target damage and 150 nova damage.
Mana Cost: 125/150/170/190
Cooldown: 9.25 



Frost Armor (F)
Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds.
Lasts 40 seconds.
Level 1 - Adds 3 armor.
Level 2 - Adds 6 armor.
Level 3 - Adds 9 armor.
Level 4 - Adds 12 armor.
Mana Cost: 25
Cooldown: 5 seconds


Dark Ritual (D)
Sacrifices a target friendly unit to convert its hit points into mana.
Level 1 - 15% of hit points to mana.
Level 2 - 30% of hit points to mana.
Level 3 - 45% of hit points to mana.
Level 4 - 60% of hit points to mana.
Mana Cost: 25
Cooldown: 55/50/45/40 



Chain Frost (C)
Releases a jumping breath of frost that can jump up to 7 times. Frost will bounce back and forth between units that are within 750 range.
Level 1 - Deals 280 damage per hit.
Level 2 - Deals 370 damage per hit.
Level 3 - Deals 460 damage per hit.
Mana Cost: 200/ 325 / 500
Cooldown: 145 / 115 / 60 seconds


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Leviathan - Tidehunter



Greatest of the sea giants, Leviathan was sealed away in the aftermath of the war between the Old Gods and the Titans in ancient times. Now released by the Lich King to aid in his crusade against the Sentinel, he cleaves through waves of enemies with his mighty anchor, breaking enemy sieges before they even begin. As terrible a foe on land as he is in water, those who stand before the Tidehunter are swept away in a sea of spikes, eviscerated as he closes in to pulverize those left to receive his wrath

Leviathan - Tidehunter
Range: 100 | Move Speed: 310
Primary: STR
Str: 22 + 3 | Agi: 15 + 1.5 | Int: 16 + 1.7
Damage: 47 – 53 | HP: 568 | Mana: 208
HP Regen: 0.91 | Mana Regen: 0.65
Attack Speed: 0.68 | Armor: 3





Gush (G)
Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds.
Level 1 - Deals 110 damage, slows movement speed by 40% and reduces armor by 2.
Level 2 - Deals 160 damage, slows movement speed by 40% and reduces armor by 3.
Level 3 - Deals 210 damage, slows movement speed by 40% and reduces armor by 4.
Level 4 - Deals 260 damage, slows movement speed by 40% and reduces armor by 5.
Damage type: magical
• Casting range: 700
Mana Cost: 120
Cooldown: 12



Kraken Shell ()
Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability occasionally removes negative buffs.
Level 1 - Reduces damage received by 7 and removes negative buffs each 11 seconds.
Level 2 - Reduces damage received by 14 and removes negative buffs each 10 seconds.
Level 3 - Reduces damage received by 21 and removes negative buffs each 9 seconds.
Level 4 - Reduces damage received by 28 and removes negative buffs each 8 seconds.
• Does not prevent damage from towers or magical damage
Mana Cost: N/A
Cooldown: N/A 



Anchor Smash ()
Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies.
Level 1 - Deals 75 damage.
Level 2 - Deals 115 damage.
Level 3 - Deals 155 damage.
Level 4 - Deals 200 damage.
Damage type: magical
• Area of Effect: 200 (full damage)/325 (half damage)
Mana Cost: N/A
Cooldown: N/A



Ravage (V)
Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.
Level 1 - Deals 250 damage and stuns for 1.5 seconds.
Level 2 - Deals 350 damage and stuns for 1.8 seconds.
Level 3 - Deals 450 damage and stuns for 2.25 seconds.
Mana Cost: 150/225/325
Cooldown: 150
Damage type: magical
• Full damage and stun are dealt to invisible units.
• Area of Effect: 850/950/1050 


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Wednesday, September 9, 2009

The Phantom Lancer skills


Awwight folks, Here i'll be talking about a very versatile hero, and how to abuse him to his limits. Enjoy! Hes a force to be reckoned with!

Azwraith - The Phantom Lancer


Range: 100 | Move Speed: 290
Primary: AGI
Str: 18 + 2 | Agi: 23 + 2.8 | Int: 21 + 2
Damage: 45 – 67 | HP: 492 | Mana: 273
HP Regen: 0.79 | Mana Regen: 0.85
Attack Speed: 1.38 | Armor: 3

Spirit Lance (T)
Throws a magical spirit from his lance at a target damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.
Level 1 - Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds.
Level 2 - Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds.
Level 3 - Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds.
Level 4 - Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds.
Mana Cost: 125 / 130 / 135 / 140
Cooldown: 7
Comment: Not the best in the world, since many other skills can do more damage and even stun for more than 3 seconds. Nonetheless, it will do for the begining of the match. Use at the right time to get the kill :p.  


Doppelwalk (W)
Allows The phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels. Lasts 8 seconds.
Level 1 - 150 mana.
Level 2 - 120 mana.
Level 3 - 90 mana.
Level 4 - 60 mana.
Mana Cost: 150/120/ 90/ 60
Cooldown: 30/ 25/ 20/15 seconds
Comment: This skill is a work of art, its a double bladed sword(has 2 purposes). 1st is in attack, second is in fleeing. I will discuss both later on.


Juxtapose (X)
Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 5 images. Duplicates last 15 seconds.
Level 1 - 3% chance.
Level 2 - 6% chance.
Level 3 - 9% chance.
Level 4 - 12% chance.
Mana Cost: N/A
Cooldown: N/A
Comment: Well, looking at this skill alone might make u think its not worth it because it may not proc much.. Well you are right, but thats why Phantom Edge exists.. Anyways, good thing about this skill is that it's copies are actually dispendable, unlike the ones from mirror image or the chaos knight's ultimate. The reason is that you can always munch out more of those guys if they die.


Phantom Edge (D)
Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.
Level 1 - 10% magic resistance, 3% chance illusions will duplicate, 2% increase in Juxtapose.
Level 2 - 15% magic resistance, 5% chance illusions will duplicate, 4% increase in Juxtapose.
Level 3 - 20% magic resistance, 7% chance illusions will duplicate, 6% increase in Juxtapose.
Mana Cost: N/A
Cooldown: N/A
Comment: Atlast, This ultimate skill is extremely powerful for Azwraith, since now his copies can proc on juxtapose too! Trust me folks, you do not wanna see that coming at you! THis one also increases duplication chances for you too, and increases your survivability with increased evasion..  


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Sunday, September 6, 2009

Furion -The Prophet Strategy | dota-all-stars-game


Furion - The Prophet
Range: 600 | Move Speed: 300
Primary: INT
Str: 17 + 1.8 | Agi: 15 + 1.5 | Int: 21 + 2.9
Damage: 39 – 53 | HP: 473 | Mana: 273
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 1.48 | Armor: 3
The land is never safe. Furion, therefore, never rests. The leader of all Night Elves, Furion tirelessly works to protect the sanctity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel's hour of need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.

Sprout (T)
Sprouts 8 trees around a unit, trapping it in place.
Level 1 - Lasts for 3 seconds.
Level 2 - Lasts for 3.75 seconds.
Level 3 - Lasts for 4.5 seconds.
Level 4 - Lasts for 5.25 seconds.
Mana Cost: 100/120/140/160
Cooldown: 11/10/9/8

Teleportation (R)
Teleports to any explored point on the map.
Level 1 - 60 second cooldown.
Level 2 - 50 second cooldown.
Level 3 - 40 second cooldown.
Level 4 - 30 second cooldown.
Mana Cost: 50/45/40/35
Cooldown: 60/50/40/30 seconds

Force of Nature (F)
Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
Level 1 - Raises 2 Treants for 60 seconds.
Level 2 - Raises 3 Treants for 60 seconds.
Level 3 - Raises 4 Treants for 60 seconds.
Level 4 - Raises 5 Treants for 60 seconds.
Mana Cost: 160
Cooldown: 37 seconds

Wrath of Nature (W)
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Number of bounces increases per level.
Level 1 - Deals 140 base damage. Maximum of 12 targets.
Level 2 - Deals 180 base damage. Maximum of 14 targets.
Level 3 - Deals 225 base damage. Maximum of 16 targets.
Mana Cost: 150/175/200
Cooldown: 90/60/60 seconds


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Thursday, September 3, 2009

Dota 6.62 AI download | dota-all-stars-game.blogspot.com

File:

DotA Allstars v6.62 AI

0.21
Author: BuffMePlz
Date: September 3th, 2009
Size: 3927.8 KB.
Category:

Hero Defense


Hello, new dota Ai Release!, this map is a modification by “BuffMePlz“. Fixed problem with the patch 1.24b (1.24.1.6374) of WarCraft 3.
Description:
Choose from 95 unique heroes in an epic battle to defend the Anciesnts…
AI by RGB Modes: -st, -ne, -he, -hg, -mc, -de
Modes: -ap, -ar, -lm, -rd, -xl, -sd, -dm, -mm, -tr, -vr, -rv, -mr, -du, -sp, -sh, -aa, -ai, -as, -id, -em, -sc, -np, -om, -nt, -nm, nb, -ns, -nr, -ts, -pm, -oi, -mi, -mo, -ro, -er
- Changelog DotA Allstars v6.62 AI 0.21
First release, updated to 6.62 and 1.24 compliant. Note that this is v0.21, and there will be bugs.
Some abilities are not working for bots yet (they learn them but don’t use them), and this is expected and will be addressed in future versions.
The following game modes have been disabled for now:
-vr, -rv, -rd, -cd, -cm, -lm, -xl
The following game commands have been disabled for now:
-afk, -kickafk, -ah, -switch, -fun
Please report bugs to me.
Things that are bugs:
-Crashes with reproducible reasons
-Abilities/items not working as expected (for players or bots)
Things that are not bugs:
-Bots not using certain abilities
-Bots being too strong/weak/cheating. They do that.
Thanks to Overflow_GR for his help on this version.
- Download [Link 1]
- Download [Link 4]
- Download [Link 2]
- Download [Link 3]
Enjoy!


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