Showing posts with label Wrath of Nature. Show all posts
Showing posts with label Wrath of Nature. Show all posts
Tuesday, September 22, 2009
Leviathan - Tidehunter
Greatest of the sea giants, Leviathan was sealed away in the aftermath of the war between the Old Gods and the Titans in ancient times. Now released by the Lich King to aid in his crusade against the Sentinel, he cleaves through waves of enemies with his mighty anchor, breaking enemy sieges before they even begin. As terrible a foe on land as he is in water, those who stand before the Tidehunter are swept away in a sea of spikes, eviscerated as he closes in to pulverize those left to receive his wrath.
Leviathan - Tidehunter
Range: 100 | Move Speed: 310
Primary: STR
Str: 22 + 3 | Agi: 15 + 1.5 | Int: 16 + 1.7
Damage: 47 – 53 | HP: 568 | Mana: 208
HP Regen: 0.91 | Mana Regen: 0.65
Attack Speed: 0.68 | Armor: 3
Gush (G)
Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds.
Level 1 - Deals 110 damage, slows movement speed by 40% and reduces armor by 2.
Level 2 - Deals 160 damage, slows movement speed by 40% and reduces armor by 3.
Level 3 - Deals 210 damage, slows movement speed by 40% and reduces armor by 4.
Level 4 - Deals 260 damage, slows movement speed by 40% and reduces armor by 5.
• Damage type: magical
• Casting range: 700
Mana Cost: 120
Cooldown: 12
Kraken Shell ()
Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability occasionally removes negative buffs.
Level 1 - Reduces damage received by 7 and removes negative buffs each 11 seconds.
Level 2 - Reduces damage received by 14 and removes negative buffs each 10 seconds.
Level 3 - Reduces damage received by 21 and removes negative buffs each 9 seconds.
Level 4 - Reduces damage received by 28 and removes negative buffs each 8 seconds.
• Does not prevent damage from towers or magical damage
Mana Cost: N/A
Cooldown: N/A
Anchor Smash ()
Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies.
Level 1 - Deals 75 damage.
Level 2 - Deals 115 damage.
Level 3 - Deals 155 damage.
Level 4 - Deals 200 damage.
• Damage type: magical
• Area of Effect: 200 (full damage)/325 (half damage)
Mana Cost: N/A
Cooldown: N/A
Ravage (V)
Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.
Level 1 - Deals 250 damage and stuns for 1.5 seconds.
Level 2 - Deals 350 damage and stuns for 1.8 seconds.
Level 3 - Deals 450 damage and stuns for 2.25 seconds.
Mana Cost: 150/225/325
Cooldown: 150
• Damage type: magical
• Full damage and stun are dealt to invisible units.
• Area of Effect: 850/950/1050
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Labels: Anchor Smash, Gush, Kraken Shell, Leviathan, Lich King, Ravage, Tidehunter, Wrath of Nature
Posted by Unknown at 7:24 AM
Sunday, September 6, 2009
Furion -The Prophet Strategy | dota-all-stars-game
Furion - The Prophet
Range: 600 | Move Speed: 300
Primary: INT
Str: 17 + 1.8 | Agi: 15 + 1.5 | Int: 21 + 2.9
Damage: 39 – 53 | HP: 473 | Mana: 273
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 1.48 | Armor: 3
The land is never safe. Furion, therefore, never rests. The leader of all Night Elves, Furion tirelessly works to protect the sanctity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel's hour of need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.
Sprout (T)
Sprouts 8 trees around a unit, trapping it in place.
Level 1 - Lasts for 3 seconds.
Level 2 - Lasts for 3.75 seconds.
Level 3 - Lasts for 4.5 seconds.
Level 4 - Lasts for 5.25 seconds.
Mana Cost: 100/120/140/160
Cooldown: 11/10/9/8
Teleportation (R)
Teleports to any explored point on the map.
Level 1 - 60 second cooldown.
Level 2 - 50 second cooldown.
Level 3 - 40 second cooldown.
Level 4 - 30 second cooldown.
Mana Cost: 50/45/40/35
Cooldown: 60/50/40/30 seconds
Force of Nature (F)
Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
Level 1 - Raises 2 Treants for 60 seconds.
Level 2 - Raises 3 Treants for 60 seconds.
Level 3 - Raises 4 Treants for 60 seconds.
Level 4 - Raises 5 Treants for 60 seconds.
Mana Cost: 160
Cooldown: 37 seconds
Wrath of Nature (W)
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Number of bounces increases per level.
Level 1 - Deals 140 base damage. Maximum of 12 targets.
Level 2 - Deals 180 base damage. Maximum of 14 targets.
Level 3 - Deals 225 base damage. Maximum of 16 targets.
Mana Cost: 150/175/200
Cooldown: 90/60/60 seconds
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Labels: Force of Nature, Furion -The Prophet Strategy, Sprout, Teleportation, Wrath of Nature
Posted by Unknown at 10:05 PM
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